Summon the story you were meant to tell.

Turn any adventure module into an unforgettable story.

Why modules fail as stories and how to fix them.

Step-by-step framework for unforgettable campaigns.

Screenwriting-inspired tools for pacing & tension.

Proven DM methods for balancing player freedom & story.

Why This Guide?

Adventure modules give you maps, monsters, and encounters.

But let’s be honest: they rarely give you a story that feels personal or cinematic.

Summon Story: Module Guide fixes that. It shows you how to transform any prewritten module into a narrative-driven campaign, one that keeps players invested, emotionally hooked, and eager for every session.

No more “just a string of fights.” This is about turning modules into legends.

Who This Is For

  • Dungeon Masters who want modules to feel like homebrew epics.

  • Story-focused GMs looking to balance player freedom with strong arcs.

  • Anyone whose campaigns start strong but fizzle before the finale.

About the Author

John Purroy Jackson is a novelist, screenwriter, and lifelong Dungeon Master. With degrees in fiction and screenwriting and years of table experience, he’s blended narrative craft with practical GM tools to help you make every campaign unforgettable. All with a relatable, irreverent tone using real-life examples from his own (sometimes disastrous) campaigns.

Don't wait.
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